![]() ![]() Certainly, starting out can be a drag, and some more handholding might have gone a long way. This all-out dependence on learning does mean the game can be rather inscrutable. ![]() A location might take several loops of experimentation to figure out how to get to, but eventually you can make a beeline there and reach it within a couple of minutes of waking up – all based on nothing but knowledge, with no unlockables or gating. However, Outer Wilds brings its own emphasis on exploration and learning the layout and workings of the planets. There are even elements of learning the relationships and movements of people à la Majora’s Mask, knowing where to go when and who cares about who. You also learn new skills, like Bill Murray’s ice sculpting in Groundhog Day, but again these are yours to keep in your head and could have been applied from the start of the game if only you’d known them. You do use the loop to hone your skills like Tom Cruise in Edge of Tomorrow ( Live Die Repeat), but these are not represented in an in-game skill tree: you just get better as a player. Compared to other time loop stories, this one is all about gaining knowledge. If you like discovering secrets in games, you’ll be pleased to know that Outer Wilds is basically 100% secrets.
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